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August 15th, 2023: Most recent update

After a big break, we are trying to gather back on the project. There were a lot of issues in the process, but most of them are now solved with the help of the Boosthive team, they are the best WoW boosters! Thanks to them for helping with our project! Now we searching for ways to continue our work.

  • July 29th, 2019: Dev update

    If you are new to INT and would like to know more about this project, check out the INT-Depth devblog series here to get you started on what this games all about. Make sure to also check out our teaser video here to get a glimpse of the progress that our dedicated team has been working to achieve. Putting…

  • May 16th, 2019: Dev Update

    If you are new to INT and would like to know more about this project, check out the INT-Depth devblog series here to get you started on what this games all about. Make sure to also check out our teaser video here to get a glimpse of the progress that our dedicated team has been.

  • February 22nd, 2019: Dev Update

    Going strong into the new year, the INT team is expanding and progress is trucking along at a steady pace. In today’s dev update we want to show off some of the progress that we’ve made for INT over the past few months. We’re going to present a completed model of the Prometh Light Soldier,…

  • October 5th, 2018: Dev Update

    Last month we released a brand new INT teaser video that showcased some of the superb work done by our dev team. We are still excited that we were able to give our followers a glimpse of the progress that has been made over the years and  we remain enthusiastic for the opportunity to release.

  • INT Teaser Release!

    Today we are excited to showcase the release of the first INT teaser! Our team has been making great efforts over the years to progress INT from an idea, to a fun playable experience. This is just a glimpse into the efforts made by the dedicated and talented people working every day to shape INT…

  • Getting INT-Depth – Music and Sounds

    As we near the end of our Getting INT-Depth series we wanted to give you a taste of the various sounds you will encounter in the INT universe. We will also talk about the music and sound genres found in INT as well as the history behind its personality. Special thanks to Harry Pepe IV,…

  • June 15th, 2018: Dev update

    The INT team is working hard and making great progress towards making INT a wonderful gaming experience. This week we are showcasing some updated weapon models, a couple of planets that will make you freeze or burn, and a beautiful finished model of a UCE soldier. If you are new to INT and would like…

  • May 9th, 2018: Getting INT-Depth – Animations

    In this installment of Getting INT-Depth, we are putting the spotlight on our Animations team and their progress towards INT. Special thanks to Nigel Cunningham, Animation lead, for taking the time to sit down with us and talk animations! If you are a newcomer, make sure to check out our first installment of Getting INT-Depth.

  • April 6th 2018: INT-Depth series break, general updates this week!

    This week we are taking a short break from our ongoing INT-Depth DevBlog series and instead are bringing you general updates including concept art, character design, and more. Our last installment of the INT-Depth series titled INT-Depth: Eye Candy had a surprise mention from the IndieDB twitter which sprouted a lot of excitement from the…

  • March 10th 2018: Getting INT-Depth – Eye Candy

    In today’s installment of Getting INT-Depth, we are putting the spotlight on selected talented Artists working hard to transform INT from a Sci-Fi dream to a marvelous reality. We were able to have a sit down with Tim Trankle, Jesse Stryker, and Lawrence Williams from the INT art team to talk to them about artwork…

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